![]() ![]() We simply state what point is going to be our active pivot point.īy the way, If you are looking for an add-on to help improve your modeling workflow, I can recommend Mechmachine. There are no additional settings to setting the pivot point, after all, it is just a single point in space. We can set the pivot point to be any of these things: Once you know the pivot point options for the 3D viewport it is easy to translate that knowledge to other editors that also support transformations around a pivot point. Since pivot points are most relevant in the 3D viewport, we will cover the options found there. Related content: Blender animation shortcuts There are other editors that has a pivot point as well, one example would be the graph editor. In the case of the UV editor, we might rotate UV islands around the pivot point. ![]() If we reach outside the 3D viewport, for example into the UV editor, we have a pivot point here as well. Related content: How selecting works in Blenderīy default, the pivot point is the selected object's origin, or the median point between multiple selected object origins. For example, we might rotate some selected portion of our mesh around a point in edit mode or we might scale an object or the distance between objects in relation to a pivot point. The pivot point is primarily the point we perform transformations or modeling tool operation in relation to. ![]()
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